“Build the workers first! ARGH!” a voice yelled through the TV as I accidentally built the warriors in Fat Princess—a game about teamplay and attacking the opposing team’s castle.
Then about 3 minutes later, I hit the circle button and picked up a bomb. I absentmindly walked over to help my teammates destroy the ladder. Realizing what I had in my hands, I immediately pressed the circle button again to put down the bomb. Then someone yelled out, “Bomb! Get that away!” I saw another character immediately pick up my mistake and drop it in the water.
Embarrassed, I tried to do the best as I could, fighting and healing. It was hard…I rarely played games like this. The jumping, the multiple actions assigned to a button. I liked the idea of playing a class of character that fixed doors and chopped wood. I also liked playing the priest—healing teammates and draining life power from the opposing team. But in practice, I often got caught in corners, not knowing how to navigate well with jumps. Or not being able to learn about the secret passageways.
The connection dropped and I was relieved of my duty. I had been only playing for 30 minutes, but all my energy was drained.
I have always loved the effect that games had on people—something that actually made someone still for hours with only their fingers moving. Or the fake anger, the fake happiness…of something so trivial, but so…powerful in some ways. The way that some people could relieve…their internal desires on a game. They could be more powerful, more skillful than they could be in real life. They could be terrorizing neighborhoods or carjacking limos without any consequence. Death has some impact, but your blood is still cursing through your veins while sitting on the couch with a controller in hand.
They are transformative. But I wish I only knew how to press the buttons in the right order.